Fizza Galvin
Posts : 10 XP : 0 Join date : 2014-07-31
| Subject: Fizza's Clothing (Done) Wed Feb 17, 2016 5:04 am | |
| Weapon Name: Fizza's Clothing Physical Description: Fizza's weapon IS, in fact, her clothing. Not just any clothing will do, however. Only the dust infused clothes made out of her hair. The small wool-like fibers of her hair are a very good medium for wearable dust. Because of this, her weapon takes whatever form she knits it into. These clothes will light up in areas when she activates the dust.
Origin: Fizza's hair grows extremely fast. She will regularly cut her hair, dye the hair, and spin the wool-like fiber into sewing yarn. She'll then knit it into clothing for her to wear. Somewhere along this process the clothes become infused with one of five types of dust. Fire, Wind, Ice, Earth, or Lightning. Each clothing set is restricted to one type of dust, meaning that she can only use one element in a battle. This requires her to choose carefully what she puts on in the morning.
Abilities: Each dust provides Fizza with different abilities for obvious reasons. I will list what each of the five she currently uses does. While she might have two or three outfits of the same dust type, they will all do the same thing. Using the dust magic eats up aura, the amount of aura consumed depends on how powerful the move is, and in some cases, how long she keeps it going.
Fire Fireball - Fizza creates and fires a small fireball about the size of a soccer ball. She then throws it at the target. When it hits the ground or a person, it will make a small explosion. Aura will obviously protect you from burns. It will travel in an arc once thrown, as though it has weight.
Fire Hose - Fissa puts both hands out in front of her, spraying a straight line of fire in front of her. She can move it around, but cannot separate her hands. The line isn't very wide, and could be dodged.
Here Comes the BOOM - Fissa's punches and kicks can literally make small explosions. To activate this, her hands and/or feet appear to catch fire, and burst upon the next impact.
Boosting - Very small bursts of fire help Fizza to enhance her jumps a bit. Putting too much effort into these can cause her to go too high for her to land simply.
Fire Spin - Fizza thrusts her arms in opposite directions to create a small spinning dome of flames to cover up to four people (including herself), negating ice-based attacks and discourage enemies from approaching. Bullets and other projectiles unaffected by fire will pass through easily.
BURST - Fizza's outfit glows VERY bright for this one, brighter than usual. This is because it's charging up with her aura. A large burst of flames will then erupt from her body, and anything within a five foot radius will be knocked backwards. (Within reason. Obviously she cannot launch a building away from herself with this, though she may crack a wall.)
Wind Push it Away - Fizza puts her hands in front of her to create a heavy wind current, mostly in an attempt to push the enemy away or to launch a large rock or log at an opponent. Could also be used to "throw" teammates if needed. This current will keep going as long as she keeps putting force into it.
Like a Whirlwind - Fizza runs in a circle to create a small cyclone effect and pick up small enemies or debris. This is usually used to round up crowds of smaller Grimm or knock a larger opponent off balance.
Jump, Jump, Jump - Fizza can create small but heavy drafts at will to help her jump higher and land softer, as well as move a little quicker. The movement speed enhancement isn't all that impressive, but it's enough to get a little edge in most cases.
Outburst - Fizza makes a quick burst of wind by throwing her arms out, which usually knocks away projectiles. Think of it as a shield effect that needs to be timed to the moment you want to block.
Stay - By creating an upwards draft, Fizza can run short distances on a wall. She must stay in constant motion to do so, and can only move in a straight line on the wall.
Woosh - By waving her arms around, Fizza can manipulate wind currents. If someone's standing on ice, she may be able to knock them off their feet, but usually this is more to move arrows or thrown weapons away from her.
Ice Icicles - Fizza can create icicles of varying sizes. She can create large ones to be used as stabbing weapons or to stick into a wall and catch herself. She could create a bunch of small ones to be shot in a straight line from the palm of her hand. Or she could create a huge one by concentrating with both palms right in front of her. This one will require a one post charge.
Slip 'n' Slide - Fizza coats the bottoms of her feet in polished ice so that she can slide around. This works best on solid or loose surfaces like pavement, dirt, tile, or wood. Grass makes this move set tricky, as does bumpy or rocky terrain and sand.
Snap Freeze - Fizza punches the ground. creating a row of ice spikes to form in a straight line in front of her. This will go on until an obstacle or cliff is hit, or until Fizza picks up her fist. Anything that is in the area where the ice forms will be trapped inside. IE: if someone's leg was in the area, their leg would be stuck in the ice. While someone strong could easily break the ice, it does provide her and her teammates with time to strike.
Hail Yes! - Fizza will put her hands in the air, firing bunch of ice chunks into the sky. They'll shatter and rain down upon the area like pellets. While they don't do much more than act like a distraction, they do tend to agitate Grimm and if she can manage to fire them from way up high, they hurt quite a bit when they finally come down.
Ice Ball Fight! - Fizza curls into a ball, hugging her knees and generating a ball of ice around herself. This ball can be rolled around or thrown. This is good for when she has a lot of momentum. It also absorbs impact, and allows her to fall from great heights by shattering and negating damage to her.
Ice Generation - Fizza can generate ice from her body, freezing her fists to make "boxing gloves" of sorts or grabbing an opponent to freeze her hand to them and hold them still. She HAS to be touching them to use this one.
Earth Let's Rock - Fizza can generate, lift, and throw large chunks of rocks that she otherwise probably couldn't. This is mostly used to lob chunks of rock at the enemies.
Rock and Roll - Fizza generates a ball of rock around her fist or foot right before it hits, adding some power to her attack. When it hits, the rock crumbles and leaves her free to attack again.
Shakin' like an Earthquake - By punching the ground hard, Fizza creates small cracks spreading outward from her, causes the area to vibrate slightly, and creates a small shock-wave to knock back enemies. This is used mostly to break thin ground or throw enemies off balance with the shock-wave. The higher she drops from to hit the ground, the more violent the shake.
A Solid Defense - Fizza creates a large stone wall to shoot up directly in front of her. This is used to block attacks. It's regular stone, and not very thick, so like any wall it can be broken if hit hard enough.
Stone Golem - Fizza throws her arms out. Stones and rocks from around the area (including underground) will rapidly encase her body, taking the closest shape to "human" they can manage. A hole will e left for sight, and Fizza is ready to go. In this form, Fizza moves slow, but can lift things and dish out attacks a lot heavier than normal. A heavy hit or explosion will knock her out of this form very quick.
Brace for Impact - Fizza curls into a ball, quickly generating a small shell of stone around her to absorb impact. This can be used to take a hit or to hit the ground after a long fall. After one use it'll fall apart.
Lightning Shock Fist - Exactly what it sounds like. Fizza's fist or foot is charged with electricity and shocks whatever it hits for a short burst.
EMP - Fizza claps her hands together to create an outwards burst of energy that travels about ten feet. This will shut down electronics in the area for a short time. Not a ton of use, but it has it's purpose.
A Shocking Development - If Fizza grabs onto an opponent or object, she can pump them with electricity. Good for finishing off a weakened opponent.
Magnetism - Fizza can stick to metal surfaces by creating electric currents between herself and it. This is mostly so she can walk on a wall or hang from the ceiling of a building. It does slow her movement though.
Never Strikes The Same Person Twice? - Fizza brings a lightning bolt down upon herself, then points at a target. The lightning bolt will then fire off from her body in a straight line towards the target. Hitting will obviously sting. Bad.
Slow Down! - Fizza can create thin electrical currents between herself and the ground in order to slow her rate of falling. This can be used to avoid a sweeping attack or to keep her from going splat.
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